Placing objects on a scene

To add an object to the scene, simply drag it from the Objects tab.

Pay attention to the toolbar.

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  1. Move Camera (Q)
  2. Move object (W)
  3. Rotate object (E)
  4. Scale object (R)

Select an object or several objects in the scene or in the hierarchy and select a tool from the panel or by using hot keys.

How to select objects

You can select objects in the scene or in the hierarchy.

  • To select a single object, click on it on the scene with the left mouse button,
  • Hold down CTRL to add objects to the selection (or delete),
  • To select a group of objects in the hierarchy, use SHIFT; use a box selector to select several objects in the scene,
  • All objects on the scene can be selected with CTRL + A,
  • In the hierarchy, you can also use the up and down arrows.

Tip

To focus on an object, press F or double-click on an object name in the hierarchy.

When working with objects on the scene, you can select objects through each other (if they are behind other objects and are not visible to you). To do this, you need to roughly imagine where the required object is located, and click on this place. If there are other objects in front of the object, the closest one will be selected first, then the next one, and so on. If there are no more objects at the point on which the user clicks, then after the farthest object, the nearest object will be selected again. .. image:: objects-images/image_objects_1.gif

Pay attention to Tool handle rotation and Tool handle position togglers.

Tool handle rotation toggler

If the switch is in “Local” mode, the object rotates and moves around its own axis.

If the switch is in the “World” mode, the object rotates and moves around the xyz axes in the scene coordinate system.

It is usually convenient to rotate an object around a local axis.

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Tool handle position toggler

If the toggler is in the “Pivot” mode, the object rotates and moves around a specific point that was set by the developer of the object.

If the toggler is in the “Center” position, the object rotates and moves around its geometric center.

It is usually convenient to rotate an object around a pivot point.

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Moving objects

You can move objects along an axis (pull the gizmos to do this) or along a plane (pull the yellow square to do this).

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If you move an object while holding CTRL, its position will change discretely by 0.5 units.

Rotating object

You can rotate objects about the axis (to do this, drag on the colored circle) or use free rotation (to do this, drag on the white circle).

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If you rotate an object while holding down CTRL, its rotation will change discretely by 15 degrees.

Scaling objects

You can scale objects about the axis (to do this, drag the gizmos) or proportionally (to do this, drag the yellow square).

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If you scale an object while holding down CTRL, its scale will change discretely by 0.05 units.

Snapping objects

Snapping is useful when you need to position one object exactly in relation to another. For example, place an object exactly on a table or arrange objects in a checkerboard pattern.

Vertex snapping

  • Turn on the Move Tool (W)
  • Select an object and press V
  • Without releasing V, select the desired vertex of the object. The selected vertex is marked with an orange square.
  • Hold the left mouse button over the selected vertex to move the object.
  • Move the object around the scene - it will snap to the nearest vertices.
  • Release the object when the result suits you.
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Plane snapping

  • Turn on the Move Tool (W)
  • Select the object and press CTRL + SHIFT; an orange square will appear in the center of the object.
  • Without releasing CTRL + SHIFT, drag the object by the square.
  • Move the object around the scene - it will snap to the nearest planes.
  • Release the object when the result suits you.
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