Desktop Editor interface

Desktop editor interface is divided into 4 work areas:

  1. Tool panel
  2. Scene
  3. Tabs Library, Objects, Resources
  4. Inspector
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Tool panel

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  1. Save - ctrl + s
  2. Undo action - ctrl + z
  3. Redo action - ctrl + y
  4. Copy - ctrl + c
  5. Paste - ctrl + v
  6. Move camera - Q
  7. Move object - W
  8. Rotate object - E
  9. Scale object - R

Tool handle rotation toggler

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If the switch is in “Local” mode, the object rotates and moves around its own axis. If the switch is in the “World” mode, the object rotates and moves around the xyz axes in the scene coordinate system.

Tool handle position toggler - Z

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If the toggler is in the “Pivot” mode, the object rotates and moves around a specific point that was set by the developer of the object. If the toggler is in the “Center” position, the object rotates and moves around its geometric center.

Collider Visualization mode

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Colliders are hidden by default. If the switch is in the “Edges” mode, the scene begins to display all colliders edges on scene.

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If the switch is in the “Solid” mode, colliders faces of scene and objects display.

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Switching to preview mode

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  1. Preview ib VR;
  2. Preview on Desktop.

Scene

There is a perspective switch In the upper right corner. It controls the transition from standard perspective to orthographic projection.

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Left Side Menu Sections

Tip

Use search.

Library

A library of objects available for placement in the scene.

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Objects

All objects placed in the scene, which are organized in a hierarchical structure. Read more about working with hirarchy

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Resources

Library of available resources. At the moment, resources are images, audio, video and 3D models. Resources can be used as independent objects, as well as properties of ready-made objects.

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Inspector

The inspector displays information about a selected object or group of objects.

The basic inspector for all objects includes:

  • Name, Id, type of an object;
  • Activation/deactivation switcher.

Note

Hides the object from the scene, but does not exclude its participation in the logic

  • Parameters: position, rotation and scale;
  • Enabling / disabling the use of an object in the Blockly logic;
  • Locking hierarchy in play mode (Read more about working with hierarchy);
  • Resolution of object selection from the scene;

Note

If disabled, the selection of an object from the scene is disabled and it can only be selected in the object hierarchy.

  • Delete action.

Note

You can also use Delete button on your keyboard Read more about hotkeys

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Some objects may have predefined properties.

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